Against the Storm
Steam News 5 September 20258mo ago

Patch 1.8.11 (Commons, Pause)

Greetings, Viceroys! We've just released a new patch featuring dozens of improvements and fixes. While it doesn't include new content, its primary focus is addressing the issues you've reported over the past few weeks.…

Update log

Full Against the Storm update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

21 fixes3 additions6 changes2 removals
  • Gameplay
  • UI and audio
  • Events
  • Store
  • Fixes
  • Maps
addedGreetings, Viceroys!We've just released a new patch featuring dozens of improvements and fixes. While it doesn't include new content, its primary focus is addressing the issues you've reported over the past few weeks. We're truly grateful for every bug report, piece of feedback, and all the support you've given us. Thank you!
changedUX/UI:Updated the descriptions of the Higher Needs and Paradise deeds to clarify that needs must be fulfilled in service buildings, not in the Commons.
addedUX/UI:Replaced the Villager Mascot and Breadwinner icons in the Fluffbeak UI with new assets.
addedUX/UI:Added an entrance indicator to the Feast Hall in the Somber Procession event.
changedUX/UI:Improved the description of the Deeply Hidden Riches effect in the Ashen Thicket for better clarity.
changedUX/UI:Updated the description of the Sell Items order objective to clarify that goods don’t need to be sold to a single trader or trade route.

Greetings, Viceroys!

We've just released a new patch featuring dozens of improvements and fixes. While it doesn't include new content, its primary focus is addressing the issues you've reported over the past few weeks. We're truly grateful for every bug report, piece of feedback, and all the support you've given us. Thank you!

UX/UI:

  • Updated the descriptions of the Higher Needs and Paradise deeds to clarify that needs must be fulfilled in service buildings, not in the Commons.

  • Replaced the Villager Mascot and Breadwinner icons in the Fluffbeak UI with new assets.

  • Added an entrance indicator to the Feast Hall in the Somber Procession event.

  • Improved the description of the Deeply Hidden Riches effect in the Ashen Thicket for better clarity.

  • Updated the description of the Sell Items order objective to clarify that goods don’t need to be sold to a single trader or trade route.

  • Changed the “Resources” header to Mining Vein in the ore UI panel.

  • Updated the flavor text when opening Mystery Boxes purchased from traders other than Dullahan.

Bug fixes:

  • Fixed a bug that caused villagers to sometimes ignore the Commons in a second Hearth.

  • Fixed a bug that caused Bats to not appear in Encampments found in glades.

  • Fixed a bug that caused the Bat House to be missing from some blueprint pools.

  • Fixed a bug that caused some early-game blueprint pools to exclude basic material production buildings.

  • Fixed a bug that caused the game to sometimes unpause on its own.

  • Fixed a bug that allowed the Forbidden Lands and Dangerous Lands modifiers to spawn near the Cursed Royal Woodlands.

  • Fixed a bug that caused additional cornerstone options to disappear after a reroll in games with The Other Settlement effect.

  • Fixed a bug that caused too many glades to be open when starting a game with the Devastated Forest effect (Tree Grazer world event).

  • Fixed a bug that caused players to lose Amber (from an Embarkation Bonus) when starting a game with the Devastated Forest effect on Prestige 19 (only if payments were set to "instant").

  • Fixed a bug that caused Counterfeit Amber to appear in settlements with the Monastery of the Holy Flame modifier.

  • Changed it so that the -2 Pickled Goods penalty won’t be available in the Cornerstone Forge if no species in the settlement have that need.

  • Fixed a bug that caused the wrong version of the Forager's Trial order to appear in the Ashen Thicket.

  • Fixed a bug that caused modifiers to spawn incorrectly at the edges of the World Map (e.g. multiple Gathering Storm modifiers at once, or Dangerous Lands near the Marshlands).

  • Fixed a bug that allowed Treasure Stags to grant the Copper Extractor cornerstone.

  • Fixed a bug that caused the Festive Mood effect from the Feast Hall to not account for Bat Houses.

  • Fixed a bug that caused the Crystalline Water cornerstone to appear in games without Resin or without a Grove/Clay Pit blueprint.

  • Fixed a rare bug that caused woodcutters to ignore the "Avoid Glades" setting.

  • Fixed a bug that caused bonus previews to sometimes go into negatives in the tooltips of Experimental Cornerstones.

  • Fixed a bug that caused the "food saved" town statistic to display an incorrect number.

  • Removed an unnecessary minus sign from the Frosts' modifier description.

  • Removed an unnecessary minus sign from the Land of Greed modifier description.

  • Fixed a bug where the worker yield destruction chance was displayed in a building’s statistics tab even when it was 0%.

  • Fixed a bug that caused Amber totals not to update correctly if an active payment subtracted Amber during a trade.

  • Fixed a

Source

Steam News / 5 September 2025

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