Afallon
Steam News 30 January 20263mo ago

Patch 0.13.0 : Foundations for the Future

Hello everyone, I want to start by being transparent about the development process lately. I’ve been deep in the trenches performing a massive code rework of many of the game’s core systems. It’s been a long road, but I…

Update log

Full Afallon update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello everyone,

Extracted changes

1 fix7 additions4 changes0 removals
  • Performance
  • Gameplay
  • Balance
  • UI and audio
  • Store
addedI want to apologize for the delay of this patch and for the fact that there isn't as much new "content" (quests/zones) as I had hoped. The structural reworks took considerably more time than anticipated, but I truly believe this is a vital foundation update. It provides the stability we need to build and release content much faster moving forward.
addedI also know that the Talent Trees are in need of a major overhaul. While the system is currently a work in progress, you can see the direction I am taking them by looking at the Assassin’s "Blade Mastery" tree. There, you'll see how talents actually modify your base abilities rather than just giving flat stat boosts. The next update will feature a full talent tree overhaul for all classes, alongside more world content and new quests.
addedNew Content & ClassesNew Class: Assassin – Master the shadows with a new Stealth mechanic and devastating single-target burst damage.
addedNew Content & ClassesExpanded Character Options – Female Humans and Female Dwarves are now available for character creation.
addedNew Content & ClassesGroup Mechanic (Early Alpha) – New UI elements to track your group members.
addedNew Content & ClassesUnstuck Button – Added a "Help" option that kills your character and respawns you at the nearest graveyard if you get stuck in geometry.

I want to start by being transparent about the development process lately. I’ve been deep in the trenches performing a massive code rework of many of the game’s core systems. It’s been a long road, but I’m finally starting to see the "big picture" of where Afallon is headed.

The most consistent feedback I’ve received is that you enjoy the "Single-Player World of Warcraft" feel and want to see the game lean further into that direction. I’ve taken that to heart, that is exactly what I'm doing.

I want to apologize for the delay of this patch and for the fact that there isn't as much new "content" (quests/zones) as I had hoped. The structural reworks took considerably more time than anticipated, but I truly believe this is a vital foundation update. It provides the stability we need to build and release content much faster moving forward.

I also know that the Talent Trees are in need of a major overhaul. While the system is currently a work in progress, you can see the direction I am taking them by looking at the Assassin’s "Blade Mastery" tree. There, you'll see how talents actually modify your base abilities rather than just giving flat stat boosts. The next update will feature a full talent tree overhaul for all classes, alongside more world content and new quests.

One of the biggest shifts you'll see starting today is the groundwork for a Group Mechanic. You can now see group members displayed on the side of your screen, similar to classic MMO UIs. This is very early in development, but it’s a sign of things to come.

Thank you all so much for your incredible support and patience while I get these core systems right.

New Content & Classes

  • New ClassAssassin – Master the shadows with a new Stealth mechanic and devastating single-target burst damage.
  • Expanded Character Options – Female Humans and Female Dwarves are now available for character creation.

  • Group Mechanic (Early Alpha) – New UI elements to track your group members.

  • Unstuck Button – Added a "Help" option that kills your character and respawns you at the nearest graveyard if you get stuck in geometry.

Combat

  • Targeting Improvements: * Targetable NPCs now change your cursor icon on hover.

    • A Yellow Selection Circle now appears beneath your current target for better visual clarity.

    • Target portraits now display alongside the nameplate.

    • Specific portrait frames for Boss and Elite enemies to help identify threats.

    • Fixed several bugs related to "Click to Target."

    • Players will no longer automatically swap targets when dealing damage if they already have a target locked.

User Interface (UI) & HUD

  • Full UI Overhaul – A fresh look for all menus and windows.

  • Customizable HUD – You can now move and resize HUD elements to your liking. Your layout will be saved automatically.

  • Enhanced Tooltips: * Armor tooltips now show stat changes including socketed gems and enchantments.

    • Weapon tooltips now accurately display stat comparisons against your equipped gear.

  • Quality of Life: * Equipped items can now be dragged directly into the Socketing and Enchanting windows without needing to unequip them first.

    • Pressing your interact key (default E) while a loot window is open will now "Loot All."

    • NPC Faction names are now displayed under their names.

Camera & Controls

  • Movement Improvements: * Pressing Left + Right Mouse Buttons simultaneously will now move your character forward.

    • Added an option to toggle between Strafing or Turning with the A

Source

Steam News / 30 January 2026

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