Absolum
Steam News 29 September 20257mo ago

ABSOLUM: Interview With Yuka Kitamura

In composing a track, what is the part that comes the most naturally to you? And what is the part you deem the most difficult? YUKA KITAMURA: The part that comes most naturally to me is the overall image that forms as s…

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changedWhat I find most challenging is striking the right balance between my own musical identity and the overall tone of the project, especially when working alongside other composers. I try to blend in with the world while still keeping a part of my voice present.
addedAs Absolum is a whole new IP, what were the music influences and references you used to compose your track?
changedYUKA KITAMURA: For this track, I spent a lot of time listening to Gareth Coker’s music again. I was deeply inspired by the balance he creates between beauty, energy, and drama — his sound has a strong narrative presence.
  • In composing a track, what is the part that comes the most naturally to you? And what is the part you deem the most difficult?

YUKA KITAMURA: The part that comes most naturally to me is the overall image that forms as soon as I read the brief — the mood, the intro, the chorus, and the general flow all start to take shape in my mind.

What I find most challenging is striking the right balance between my own musical identity and the overall tone of the project, especially when working alongside other composers. I try to blend in with the world while still keeping a part of my voice present.

LISTEN TO YUKA KITAMURA'S SINGLE "MORTA MIMA" NOW!

  • The Silver Queen is one of the most tragic and mysterious bosses of the game. How did you approach composing a track for such a complex character and boss fight?

YUKA KITAMURA: When composing, I don’t just focus on the visual impression of a boss — I try to capture the complexity of their inner world, the emotions that can’t be seen. With the Silver Queen, I felt a deep joy in expressing her emotional journey — the kind of feelings that might have led her to stand against the player.

Rather than just a battle theme, I wanted the music to hint at her story, inviting the listener to imagine what brought her to this moment.

  • You have worked on many dark fantasy titles in your career. What do you feel are the main differences between the Japanese and the European approach to dark fantasy?

YUKA KITAMURA: I feel that Japanese and European dark fantasy each carry their own distinct sensibilities.

European works often explore large-scale fears rooted in mythology, religion, or fate — sometimes portraying the struggle against overwhelming external forces. In contrast, Japanese dark fantasy tends to focus more on the unseen — concepts like “on’nen” (grudges) or “kegare” (spiritual impurity), which quietly distort the world from within.

Personally, I resonate with this idea of unseen emotional weight, and I think it naturally influences how I approach expressing darkness in my music — not just as something loud or powerful, but as something deeply layered and quietly unsettling.

  • Your compositions are often praised for the sublime use of arcs, especially violins, and the Silver Queen makes no exception. Do you have a particular relationship with this instrument?

YUKA KITAMURA: The violin is probably the instrument I've been connected to the longest in my life. I feel it’s especially well-suited for expressing delicate, feminine emotions — both in terms of its range and its timbre.

For a character like the Silver Queen, who carries both grace and sorrow, the violin felt like the perfect fit. Its ability to express both softness and sharp intensity made it a natural choice to portray her inner world.

  • As Absolum is a whole new IP, what were the music influences and references you used to compose your track?

YUKA KITAMURA: For this track, I spent a lot of time listening to Gareth Coker’s music again. I was deeply inspired by the balance he creates between beauty, energy, and drama — his sound has a strong narrative presence.

  • According to your experiences, what makes a Boss Battle music memorable?

YUKA KITAMURA: I think what makes a boss theme memorable can vary from person to person. But for me, it's when the music feels truly connected to the character and their story — when it feels

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Steam News / 29 September 2025

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