Update log
Full A Game About Feeding A Black Hole update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Compatibility
1000 Reviews and Over 70k Players
Happy Holiday! Fun fact the Black Hole is still hungry even though you might be stuffed.. so make sure to keep on feeding it! The game recently hit 1000 reviews on Steam and over 70k total players (a number that we honestly didn't think we’d hit in our wildest dream). So another huge Black Hole sized thank you to anyone who's play our game and left us a review.
If you haven't already please leave us a Steam review, it really helps us a lot!
This is likely our last patch for the year as both Cory and I are going to take a much needed vacation to rest, relax, and celebrate the holidays with our friends and family. We plan to be back the first week in January, but we will still do hotfixes as needed. I plan to check in daily to answer any questions via Steam Discussions and Discord, but we are only a two person dev team, so please be patient as we might not be as available for the next week.
On a personal note, this past week has been quite life changing for me and I can't thank you enough for playing our game, sharing it with others, and making sure the Black Hole stays fed! This was a great way to end the year, and I can't wait to cool up some fun new modes in 2026.
Cheers,
Andy (Aarimous)
Normal Mode Changes
After a week of reading all your feedback and watching people play the game we have identified a few changes we wanted to make
Our goal here was to smooth over some of the rough parts that felt too much like a slog as well as speed up parts where we wanted you to feel more powerful
There are too many changes to list, but it general the we moved the location of various nodes, changed the costs, added/removed some nodes, and in some cases adjusted the mod values
These change might impact existing save files, but worst case I think you'll just need to go back and buy some of the nodes which were moved. Please let us know if you experience any major bugs and we can send you over a fixed save file.
Roguelike Mode
We need help testing this mode!
You can test this mode on the “Testing” branch in the Steam Beta and while there is a playable version ready, we still have a few features and design challenges to overcome
Right now this is a "Proof of concept" and essentially just has support for “choose 1 of 3 random upgrades”
Currently the mod pool is limited to the asteroid mods (but I did add a surprise mechanic to), and I will expand it to Planets/Stars as we get feedback
I have a lot of ideas for where to go from this POC, but I'd love to hear if you have any ideas
Warning, we spent very little time balancing the value ranges in mod pool, cost scaling, and black hole growth numbers so please let me know if these need to change
If you test this mode please jump into Discord and share some feedback
How to access the Testing branch on Steam from Properties:
Zen Mode
We’ve seen some great love for Zen mode and while I am mostly happy with it I there were a few changes I wanted to make based on feedback
Our goal here is to make Zen more more satisfying and to give it
Source
