Update log
Full 東方凸凹遊戯 update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello, this is Toorun12, the developer.
Extracted changes
- UI and audio
- Balance
- Gameplay
Today’s update includes several changes based on feedback.
CPU controlling
Until now, the CPU did not intentionally build terrain setups for SPINs. This was because the game features a wide variety of minos, allows spins for all minos (not just T), and includes conditions where holding or rotation may be restricted in gamematch. Designing a speed-based CPU capable of controlling five characters simultaneously while properly handling all these variables proved extremely difficult. With this update, the CPU will now intentionally construct spin-specific cavity setups using standard ITLJSZO minos.
As a result, CPUs on Hard+ difficulty have been significantly strengthened.
UI
Fixed an issue where "LEN" "SPIN" text appeared in unnatural positions during matches with three or more players.
Fixed inconsistent graphic sizing for "Unknown" minos that appear via certain skills, such as those used by Houjuu Nue / Houjuu Chimi.
Partially mitigated an issue where, when multiple skills were active simultaneously, some remaining skill effects would briefly deactivate for one frame when a shorter-duration skill expired.
Victory text
Added special victory text that triggers only under specific character combinations.
-------------------------------- That’s all for this update. If you have any feedback, please let us know.
We are also accepting suggestions for improvements on the official Discord for "東方凸凹遊戯," so feel free to join if you’re interested!
That’s it for now — we’ll keep working hard towards the next update!
Source
