東方凸凹遊戯
Steam News 22 February 20262mo ago

Update (CPUs)

Hello, this is Toorun12, the developer. Today’s update includes several changes based on feedback. CPU controlling Until now, the CPU did not intentionally build terrain setups for SPINs. This was because the game featu…

Update log

Full 東方凸凹遊戯 update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello, this is Toorun12, the developer.

Extracted changes

2 fixes1 addition1 change0 removals
  • UI and audio
  • Balance
  • Gameplay
fixedUIFixed an issue where "LEN" "SPIN" text appeared in unnatural positions during matches with three or more players.
fixedUIFixed inconsistent graphic sizing for "Unknown" minos that appear via certain skills, such as those used by Houjuu Nue / Houjuu Chimi.
changedUIPartially mitigated an issue where, when multiple skills were active simultaneously, some remaining skill effects would briefly deactivate for one frame when a shorter-duration skill expired.
addedVictory textAdded special victory text that triggers only under specific character combinations.

Today’s update includes several changes based on feedback.

CPU controlling

Until now, the CPU did not intentionally build terrain setups for SPINs. This was because the game features a wide variety of minos, allows spins for all minos (not just T), and includes conditions where holding or rotation may be restricted in gamematch. Designing a speed-based CPU capable of controlling five characters simultaneously while properly handling all these variables proved extremely difficult. With this update, the CPU will now intentionally construct spin-specific cavity setups using standard ITLJSZO minos.

As a result, CPUs on Hard+ difficulty have been significantly strengthened.

UI

Fixed an issue where "LEN" "SPIN" text appeared in unnatural positions during matches with three or more players.

Fixed inconsistent graphic sizing for "Unknown" minos that appear via certain skills, such as those used by Houjuu Nue / Houjuu Chimi.

Partially mitigated an issue where, when multiple skills were active simultaneously, some remaining skill effects would briefly deactivate for one frame when a shorter-duration skill expired.

Victory text

Added special victory text that triggers only under specific character combinations.

-------------------------------- That’s all for this update. If you have any feedback, please let us know.

We are also accepting suggestions for improvements on the official Discord for "東方凸凹遊戯," so feel free to join if you’re interested!

That’s it for now — we’ll keep working hard towards the next update!

Source

Steam News / 22 February 2026

Open original