Update log
Full 柘榴団地 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Events
Thank you for your continued support.
October saw us push forward with work at a furious pace.
Graphic Production
We created approximately 200 main image assets, including character portraits, objects, and stills.
It was extremely challenging, but we managed to get this far.
However, various additional images needed for implementation have emerged, so it's not yet fully complete.
We plan to proceed with debugging simultaneously.
System Implementation: Day 1 Event to All Endings
The actual text import was relatively quick since we had already set up the format during the demo version stage.
We also managed to get the system to a state where all major endings can be reached through a continuous playthrough.
However, branching paths and variable management still need refinement, so further adjustments are necessary.
Additionally, several endings and horror effects remain unimplemented; we will add these as needed.
PV Release
We created a roughly 1-minute PV to coincide with the Tokyo Game Dungeon 10 event on Sunday, November 9th.
It also serves as a teaser for the build.
Future Plans
We will proceed with the demo update alongside event preparations.
We plan to be ready for test play immediately after the event concludes.
Overall progress is currently around 80%.
We will continue development.
We will strive to announce the Steam submission in the December monthly report.
Translated with
(free version)
Source
