柘榴団地
Steam News 1 November 20256mo ago

Pomegranate Housing Complex Production Monthly Report [November 1, 2025]

Thank you for your continued support. October saw us push forward with work at a furious pace. Graphic Production We created approximately 200 main image assets, including character portraits, objects, and stills. It wa…

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Full 柘榴団地 update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes1 addition6 changes0 removals
  • Events
changedSystem Implementation: Day 1 Event to All EndingsThe actual text import was relatively quick since we had already set up the format during the demo version stage.
changedSystem Implementation: Day 1 Event to All EndingsWe also managed to get the system to a state where all major endings can be reached through a continuous playthrough.
changedSystem Implementation: Day 1 Event to All EndingsHowever, branching paths and variable management still need refinement, so further adjustments are necessary.
addedSystem Implementation: Day 1 Event to All EndingsAdditionally, several endings and horror effects remain unimplemented; we will add these as needed.
changedPV ReleaseWe created a roughly 1-minute PV to coincide with the Tokyo Game Dungeon 10 event on Sunday, November 9th.
changedFuture PlansWe will proceed with the demo update alongside event preparations.

Thank you for your continued support.

October saw us push forward with work at a furious pace.

Graphic Production

We created approximately 200 main image assets, including character portraits, objects, and stills.

It was extremely challenging, but we managed to get this far.

However, various additional images needed for implementation have emerged, so it's not yet fully complete.

We plan to proceed with debugging simultaneously.

System Implementation: Day 1 Event to All Endings

The actual text import was relatively quick since we had already set up the format during the demo version stage.

We also managed to get the system to a state where all major endings can be reached through a continuous playthrough.

However, branching paths and variable management still need refinement, so further adjustments are necessary.

Additionally, several endings and horror effects remain unimplemented; we will add these as needed.

PV Release

We created a roughly 1-minute PV to coincide with the Tokyo Game Dungeon 10 event on Sunday, November 9th.

It also serves as a teaser for the build.

Future Plans

We will proceed with the demo update alongside event preparations.

We plan to be ready for test play immediately after the event concludes.

Overall progress is currently around 80%.

We will continue development.

We will strive to announce the Steam submission in the December monthly report.

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Steam News / 1 November 2025

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