Update log
Full 33 Immortals update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- Balance
Hey Immortals,
The demo build has been updated!
We added more content and many QoL features to the demo build. Here's the full list with the reasons behind those changes and improvements.
New Feat: Inferno Mastery. Those feats require you to have Ordeals equiped. Ordeals can be unlocked after completing Inferno III. By completing Inferno Mastery Feats, you'll unlock:
Healing bonus at Bone Shrines
Lower cost for Soul Shrine protection in Inferno
1 Star, to complete your Constellation and increase your stats
Weapon Upgrades buffs: We’ve noticed that some Weapon Upgrades have a particularly low rate of getting equipped. In order to try and make these more appealing to players, we’ve made some adjustments to these Weapon Upgrades that will hopefully allow for more powerful builds and creative gameplay.
Bow of Hope upgrade Double Shot has been updated.
Previously, this upgrade resulted shot two Heavy Arrows at an angle for a spread shot.
The angle of the arrows has been narrowed for a more focused attack.
On paper, Double Shot is the most OP weapon upgrade for the bow. But in reality, it’s used by less than 2% of our players. Our guess is that people usually don’t pick it because it’s more difficult to master, so we’re trying a small adjustment to make it more accessible.
Narrowing the angle means that you’ll be able to make more focused shots while keeping a safer distance than before, when you had a wider angle.
Sword of Justice upgrade Mighty Slash has been updated.
Previously, slashes were slower but delt way more damage
Mighty Slash will now generate more Justice when using Light Attacks in addition to keeping its previous effects.
Mighty Slash was hard to use because it makes you attack less, meaning that you generate less Justice, which impacts survivability.
Making it generate more Justice ensures that using Mighty Slash it isn’t at the cost of your life.
Staff of Sloth upgrade Echoing Orbs has been updated.
Previously, the Orbs on the ground will explode after a delay.
Now, the Orbs will explode when in contact with enemies or after a delay.
Full disclosure, the new Echoing Orbs is actually the way Echoing Orbs was initially designed, until we thought “wait… that may be too much, let’s calm down”.
We changed our mind and chose to embrace chaos instead: Echoing Orbs was very strong in specific contexts, now it will be more versatile and allow you to cover the map with mines.
Staff of Sloth upgrade Lethargy has been updated.
Previously, this upgrade strengthened the effects of Slow on enemies.
Now, this upgrade will strengthen the effects of Slow and adds DoT to affected enemies.
Lethargy is super fun to use for Sloth players, but in a game where doing damage is important, Lethargy was kinda left behind.
We decided to add damage to Lethargy’s initial effect, to make it feel like a DoT poison cloud that also slows enemies.
Some minor Feats have been replaced. For most of them, they depended on things players don't really have control over, which was frustrating.
Rebel Soul I: The "Resurect 1 player" requirement becomes "Unlock 1 Weapon"
Rebel Soul III: "Deal Heavy Damage" becomes "Unlock 4 Weapons"
Rebel Leader III: "Defeat Lucifer with 22+ players alive" will become "Cast 120 co-op powers" / "Defeat Adam & Eve with 15+ players alive" will become "Defeat 15 Unique Elites", meaning demo players will be able to complete the Rebel Leader III
Source
