Update log
Full 171 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- Maps
- UI and audio
This is one of the most important updates to the game. We are aware of the issues many players have faced with performance, and over the past few months, we have conducted a comprehensive refactoring, significantly improving the game's core systems, resulting in substantial gains in terms of performance and stability. We are confident that these changes will provide a smoother and more satisfying experience for a large portion of players. Check below for all the fixes, improvements, optimizations, and new features included in this update!
The reason why this update is larger than usual is due to the graphics engine update to Unreal Engine 5. The upcoming game updates will return to a smaller size.
GAMEPLAY
Weapon customization system: In addition to the visual aspect, each weapon modification now has a practical effect during gameplay. You can now customize your weapons at a specific shop on the map. Customization options include:
Standard or extended magazine, providing a larger ammunition capacity before needing to reload.
Addition of scopes (arcade), allowing for increased zoom during aiming, depending on the chosen scope type.
Addition of lasers, improving shot accuracy.
Addition or modification of stocks and grips, increasing weapon stability during shots and, consequently, accuracy, depending on the chosen stock type.
Addition of suppressor, reducing the sound of the weapon shot for a more stealthy approach. Moreover, you can customize the paint of your weapon according to your taste.
Added enemy cover system: During confrontations, enemies now seek protection behind trees, buildings, and other obstacles when in danger, providing a more dynamic combat experience.
Introduced the possibility of recruiting criminals in conquered areas. Recruits follow and protect Nicolau in his endeavors, engaging in conflicts against authorities, other criminals, and even pedestrians. Recruits accompany Nicolau on foot and also get into vehicles when necessary. They can shoot and participate in confrontations even while inside vehicles. When in the passenger seat of a car, they lean on the door to shoot, while on the back of a motorcycle, they can shoot to protect the player.
When the ammunition of a firearm is depleted, it remains in the inventory, facilitating management between purchasing ammunition and paints in the shops.
Introduced a new radial weapon selector system:
- Traditional modeBy scrolling the mouse wheel, you can quickly access available weapon categories.
Detailed mode: By pressing ALT and moving the mouse, you have full access to the weapon inventory, allowing you to switch between categories and models while the game is in slow motion.
Consumables can now be accessed through the weapon wheel, providing greater control and resource management.
Christmas theme added to the game map.
OPTIMIZATION
Deep optimization in some of the game's core systems, including an improvement in the object spawn system throughout the environment and enhancements in the navigation system and raycasts of characters and vehicles in the world, resulting in a significant performance improvement in gameplay.
All models, textures, and materials of buildings and property objects, such as gates, fences, doors, and windows, have been reworked and optimized. This has led to a reduction in the number of draw calls, ensuring more efficient rendering of the environment and, consequently, a performance increase.
Support for super resolution has been updated through the implementation of DLSS 3.5, providing an enhanced visual experience.
The option to change the game's DirectX has been added, offering two options:
DirectX 11: More suitable for older GPUs.
DirectX 12: Recommended for newer GPUs.
The Apex Destruction methodology has been replaced by Chaos Destruction, promoting a more advanced and efficient approach to managing destruction in the
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