Squad
Steam News 24 June 20241y ago

SQUAD 8.0.1 HOTFIX NOTES

Hello Squadies We have just released a Hotfix for Update 8.0.1! Made balancing adjustments to the USA/TLF M1064A3 M120 Mortar: - Scaled back the range of the M120 Air Burst round’s lethal damage, these rounds now have a…

Update log

Full Squad update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

22 fixes3 additions0 changes1 removal
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
  • Maps
fixedHello SquadiesWe have just released a Hotfix for Update 8.0.1!
addedHello SquadiesMade balancing adjustments to the USA/TLF M1064A3 M120 Mortar: - Scaled back the range of the M120 Air Burst round’s lethal damage, these rounds now have a much smaller lethal radius, but have a larger wounding radius - Decreased the maximum firing range from ~3600m to ~2000m. Minimum firing range was also decreased from ~650m to ~370m. - Increased the load time of each round from 3 seconds to 5 seconds - Increased the minute of angle (MOA) dispersion for all rounds - Increased the cost of ammo cost from 30 to 50 ammo points per round
addedHello SquadiesAdded ATGM Tutorial text to Jensen's Range
fixedHello SquadiesPLA ZTZ99A MBT - Fixed a bug where the armor values were much stronger than intended.
fixedHello SquadiesMEA/INS/IMF BMP-1 Tracked IFV - Fixed a bug with the wire VFX.
fixedHello SquadiesCAF C7A3+C79A2 Rifle variants - Fixed a bug where the C79A2 sight would clip into the camera and be unusable if the weapon was ranged to 800m.
- Increased the load time of each round from 3 seconds to 5 seconds - Increased the minute of angle (MOA) dispersion for all rounds - Increased the cost of ammo cost30 to 50

Hello Squadies

We have just released a Hotfix for Update 8.0.1!

  • Made balancing adjustments to the USA/TLF M1064A3 M120 Mortar- Scaled back the range of the M120 Air Burst round’s lethal damage, these rounds now have a much smaller lethal radius, but have a larger wounding radius - Decreased the maximum firing range from ~3600m to ~2000m. Minimum firing range was also decreased from ~650m to ~370m. - Increased the load time of each round from 3 seconds to 5 seconds - Increased the minute of angle (MOA) dispersion for all rounds - Increased the cost of ammo cost from 30 to 50 ammo points per round
  • Added ATGM Tutorial text to Jensen's Range

  • CosmeticPLA ZTZ99A MBTFixed a bug where the armor values were much stronger than intended.
  • VFXMEA/INS/IMF BMP-1 Tracked IFVFixed a bug with the wire VFX.
  • CosmeticCAF C7A3+C79A2 Rifle variantsFixed a bug where the C79A2 sight would clip into the camera and be unusable if the weapon was ranged to 800m.
  • CosmeticRGF BMP-2M Tracked IFVReplaced the Kornet reticle with a new one that doesn’t look so similar to the ATGM FOV indicator.
  • CosmeticRGF BMP-2M Tracked IFVFixed a bug where the Kornet was not causing screen shake when fired.
  • CosmeticRGF BMP-2M Tracked IFVFixed a bug where the Kornet ATGM was incorrectly referred to in the UI as “Wire-Guided.”
  • CosmeticRGF BMP-2M Tracked IFVFixed a bug where repair rearm stations were rearming five Kornet missiles instead of the intended four.
  • CosmeticRGF MT-LB VMK APCFixed a bug where users were unable to start the engine on desert maps.
  • CosmeticRGF BRDM-2 SpandrelRight-clicking while in the Konkurs gunner seat no longer causes the reticle to disappear.
  • CosmeticUSA M113A3 Tracked LogisticsFixed a bug where the map icon was incorrect.
  • CosmeticUSA/USMC M1151 Mk19 Light CarFixed a bug where the woodland version of the M1151 Mk19 left behind a desert camo wreck.
  • CosmeticUSA M7A3 BFIST Tracked ARVFixed a bug where the woodland version of the M7A3 left behind a desert camo wreck.
  • CosmeticAK-74M GP-25 + 1P78 Weapon SkinsFixed a bug where the weapon’s appearance would change back to default when equipping the Grenadier GP-25 smoke grenade.
  • Fixed a bug where the beam-riding ATGM FOV radius (red circle) was failing to scale when zooming in and out.

  • Fixed a bug where the MEA, PLA, PLANMC, and PLAAGF units only had one HAT Kit available instead of two.

  • Fixed a bug that caused the ADF Mechanized Unit to be missing their ATGM emplacements for offensive. They now have access to place 1 TOW per FOB.

  • Fixed a bug where ADF Units were missing their RHIB Logi on Boat variants.

  • Fixed a broken reticle on the NSV Tripod.

  • Fixed a few visual bugs with the VFX for wire-guided ATGMs.

  • Fixed a bug where the M2 Bradley and BMP-2 were missing their barrels when switching to the ATGM.

  • Fixed a bug where some ATGMs did not have the correct zooming functionality.

  • Fixed a bug where the length and angle of the blast cones for gun-launched ATGMS were incorrect.

  • Fixed several visual bugs with the TLF Grenadier soldiers.

And that's all for today!

OFFWORLD OUT

Source

Steam News / 24 June 2024

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