Squad
Steam News 12 March 20242y ago

SQUAD 7.2 RELEASE NOTES

🔨Top Bugs We Squared Away [olist] 🎖️ Reduced and smoothed out apparent movement stutters and hitches on helicopter movement when flying close to busy areas. 🎖️ Fixed an issue where explosion SFX, VFX, and damage coul…

Update log

Full Squad update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

12 fixes3 additions5 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • Server
  • Maps
  • Workshop
changed🔨Top Bugs We Squared Away🎖️ Reduced and smoothed out apparent movement stutters and hitches on helicopter movement when flying close to busy areas.
fixed🔨Top Bugs We Squared Away🎖️ Fixed an issue where explosion SFX, VFX, and damage could be desynced from one another or playing out of order, for example, with timed explosives
fixed🔨Top Bugs We Squared Away🎖️ Fixed an issue where RPGs are sometimes not loaded following the reload animation.
fixed🔨Top Bugs We Squared Away🎖️ Fixed an issue where patches equipped on the player’s character appeared with a broken texture in first-person view.
fixed🔨Top Bugs We Squared Away🎖️ Fixed an issue that could lead to IEDs being detonated multiple times.
fixed🔨Top Bugs We Squared Away🎖️ Fixed an issue with the vehicle passenger list where players who weren't in the vehicle were listed as passengers

🔨Top Bugs We Squared Away

[olist]

🎖️ Reduced and smoothed out apparent movement stutters and hitches on helicopter movement when flying close to busy areas.

🎖️ Fixed an issue where explosion SFX, VFX, and damage could be desynced from one another or playing out of order, for example, with timed explosives

🎖️ Fixed an issue where RPGs are sometimes not loaded following the reload animation.

🎖️ Fixed an issue where patches equipped on the player’s character appeared with a broken texture in first-person view.

🎖️ Fixed an issue that could lead to IEDs being detonated multiple times.

🎖️ Fixed an issue with the vehicle passenger list where players who weren't in the vehicle were listed as passengers

🎖️ Fixed an issue where vehicles with turrets could take double damage from projectiles penetrating the hull and turret components.

🎖️ Fixed an issue with the server browser where Maximum Ping shows the incorrect UI value

🎖️ Fixed an issue with the server browser where empty servers were still visible after unchecking the “Show Empty Servers” filter

🎖️ Fixed an issue where living players could appear dead on the map, scoreboard, and squad list.

🎖️ Mines will now despawn when an individual changes team. [/olist] Due to the large number of bug fixes, we have a dedicated list of them here.

Mod SDK Update

  • 🛠️ Fixed a bug that caused uploading a mod to the Steam workshop to reset the mod title and description.

  • 🛠️ Fixed a crash that could occur for mods referencing SQRestriction_Count

  • 🛠️ Added support to servers that load more than 10 mods

  • 🛠️ Modders can now enable cross-team communication in local voice chat. This does not affect Vanilla Squad.

  • 🛠️ Fixed an issue where mods would continue downloading even though the ‘cancel’ button was selected.

  • Updated the mod SDK to v7.2.

  • Updated mod versioning to v7.2. This means that all mods will need to be re-cooked with the v7.0 SDK to be compatible with the updated version of the game.

  • Projectile Suppression Info now has separate controls for Passby Suppression (when a projectile enters the radius around a player) and Impact Suppression (when a projectile hits an object or explodes). The "Has Suppression" tickbox in Projectiles now functions as a simple toggle for all suppression functionality. Some Projectile Suppression Info Classes were removed, renamed, and added.

Known Issues

  • Spawn timers on HABs and rally points can become desynced. Investigation has identified the issue, but we need more time to plan a solution.

  • Anti-aliasing interferes with the picture in picture scopes, resulting in having to choose the ‘prioritize scope clarity’ option without AA in the scopes or the “prioritize AA in scopes” option, which can result in blurry PiP scopes. An investigation has identified the issue, but we need more time to execute a solution.

  • Players with an Nvidia 4000 series GPU may experience crashes when using the DirectX 12 option. For the time being, switching to DirectX 11 via the game settings should stop these crashes.

  • JensensRange layers are incompatible with the voting system. Setting them up for voting can lock up the voting flow. Please use AdminRestartMatch to escape the locked state.

Deployed To The Field

This update introduces two new vehicles, a map voting system, proper support for manual bolt-action rifles, quality-of-life improvements to gunplay, some UI improvements, and a new pack of weapon skins.

New USA Units

M1128 Mobile Gun System (MGS): This wheeled vehicle boasts a

Source

Steam News / 12 March 2024

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